Make the real world more engaging with ARGs

I was first exposed to Alternate Reality Games (ARGs) in 1999 when the Metacortex game was created to promote The Matrix movie. In the last 10 years they have evolved to something special. 

Massively Multiplayer Online Gaming is very popular at the moment, with World of Warcraft the most well-known game with over 11.5 million monthly subscribers and an estimated 62% market share.

wow Make the real world more engaging with ARGs

Unlike MMO’s though, Alternate Reality Games aren’t about creating a second life in a virtual world that is better than our own – they are about building a reality that works more like our favourite games so that we are more engaged with the real world.

These games take many different forms and they all tie into reality in different ways. Most of them take place over email and blogs but some will have puzzles that result in phone numbers that you can call for the next clue, or postal addresses that you can send letters to. For this reason it can be easy to get lost in the game and witness a level of engagement that no virtual world can compete with.

World Without Oil is an Alternate Reality Game that finished in June 2007 that called attention to the idea of a possible near-future situation where we are post-peak oil. Jane McGonigal from The Institute for the Future was one of the puppetmasters for the game that aimed to provide a collaborative simulation of a global oil shortage. The game ran for 32 days and during that time there was a continual release of information about what was happening in the alternate world as the oil shock got worse.

Players responded by documenting their lives on community blogs, personal blogs, video, chat rooms, twitter and other forms of social media. By collecting all of these stories it is possible to harness the collective wisdom of the crowds on the internet to build innovative solutions to future issues, driven by lively public debate. There were over 60,000 participants during this game and the amount of discussion and output was amazing.

 

Another example was that during the game one guy was riding to work (because without oil he couldn’t run his car) and he imagined that there would be more bicycle thefts and suggested there would be a need to redesign locks and even the bikes themselves. 

The game concluded in June 2007 and since then many aspects of the game story have come true, such as the price of fuel reaching US$4 in April 2008. Lesson plans for teachers have also been created. 

museum20 Make the real world more engaging with ARGs

These Alternate Reality Games are now starting to come into the spotlight and we will see more of them as the web community develops and people get bored with virtual worlds – looking for something more real, and more engaging. 

‘If you want to change the future, play with it first.’ Stefanie Olsen.

By Ross Hill - February 22nd, 2009 at 12:59pm with 1,124 views -

  • I think it's interesting that this sort of thing utilises the web to make the game work even though in reality it's a game that's played in, well, reality.

    The net becomes the tool for organising and communicating what the game is about, but the ideas and interaction of the people take place in the physical world. The computer is relegated to a communication medium. This is very different to online games that hope to produce an imitation or alternate world within the game.

    In a way it makes me wonder why we need the internet to play these sort of games at all. It's the ease of personalised communication I guess - but it's really not that different to a really huge version of the games that drama students play in class.

    A great way to engage many people on one task or with one motive and to harness the wisdom of the crowds.
  • I really think gaming might be the best way to understand the real world. It's certainly a far better method than economists making multiple assumptions in government financial planning, moreover providing 'practical solutions' to real human issues.

    Also - there is no doubt that businesses, which appeal to human emotions and have a gaming element always do better. Some examples would include Youtube and the number of views and Ebay for obvious reasons.

    Nice post.
    Steve.
  • Cool concept, though I think for me to enjoy a game like this, it'd have to be incredibly well executed. I do find a few of the concepts really appealing though:

    - I love the reality-bending aspects where non-fiction content starts deviating into believable fiction. For me, the more realistic the execution, the better. I'd enjoy seeing the game influence established and serious content (eg the australian whirlpool forums, google code, wikipedia or even wikileaks) in line with the target audience rather than irrelevant content like ilovebees.com.

    - This kind of tactic would be best with 'reality-bending' fiction involving secret societies, conspiracies, or some kind of intelligence (alien, futuristic, artificial, etc). Imagine seeing it used in the leadup to the Matrix or Primer :)

    - The educational aspects from setting it as a task at university or high school are also well worth exploring. Getting students to envisage an alternative universe without oil was a great example of this. A drier example might be to introduce a functional programming language in this way to students who had only ever been exposed to declarative languages.

    - I liked the sense of exploration and discovery. Having the opportunity to do research is pretty rewarding for me. This could be quite a neat 'tribe building' concept a la Seth Godin for creating stories around your main creative work.

    Those are my thoughs so far. Not too cohesive sorry but it's definitely an interesting area. Got any ideas for a game coming up? :P

    Dave
  • Pieter
    A more engaged scenario planning....may enable planners to understand some of the tricky human components. Interesting idea.
  • You might also want to check out Jane speaking at the New Yorker conference - http://www.newyorker.com/online/video/conferenc...
blog comments powered by Disqus

You are visiting rosshill.com.au. This post was made possible by people like Steve Hopkins.

Have these updates provided you value? Become a micropatron today.