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	<title>Comments on: Game Mechanics: Putting the Fun in Functional</title>
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		<title>By: Steve</title>
		<link>http://www.rosshill.com.au/article/game-mechanics-putting-the-fun-in-functional/comment-page-1/#comment-5782</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Mon, 15 Jun 2009 05:58:51 +0000</pubDate>
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		<description>Winning post mate. It&#039;s interesting thinking about how these game mechanics connect with &#039;business as usual.&#039; I reckon you&#039;re right in that it will become crucial thinking for any web strategist to think about. 

For me personally, I&#039;m always a sucker for having a comment I make be public (like being the first to comment on this post! hehe). I&#039;m also hugely addicted to flight control (even though I as yet do not have an iPhone!) largely because it gets harder and harder to earn points. You really have to EARN them, rather than some other games where you just have to GATHER them. Important difference.</description>
		<content:encoded><![CDATA[<p>Winning post mate. It&#8217;s interesting thinking about how these game mechanics connect with &#8216;business as usual.&#8217; I reckon you&#8217;re right in that it will become crucial thinking for any web strategist to think about. </p>
<p>For me personally, I&#8217;m always a sucker for having a comment I make be public (like being the first to comment on this post! hehe). I&#8217;m also hugely addicted to flight control (even though I as yet do not have an iPhone!) largely because it gets harder and harder to earn points. You really have to EARN them, rather than some other games where you just have to GATHER them. Important difference.</p>
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